Chinook Winds

Session 2

The group decided to use divination to locate Gabriel using his microphone as a connection to him.

Mysterious Marty the Mystic left to consult with a local ghost. Fred was the ghost of a man who froze to death while curled inside a duct in the telephone building. When he complained of being cold, Marty offered his cape. Unfortunately, the cape fell straight through the ghost’s outstretched hands. He reported that he has seen Gabriel around with his flock, but also mentioned a larger and more sharp toothed companion. In exchange for the information, Marty promised to bring Fred a spectral blanket and sandwich.

The divination identified a location along 9th Avenue, across the street from the Blackfoot Diner and Truck Stop. The group traveled down in Dahlia’s car and Marty’s very conspicuous MartyMobile, a van with his face plastered on the outside. Fenris staked out a spot outside to observe the building, while the rest of the group went into the diner to watch.

The front face of the building was open, but the back was surrounded by a tall chain link fence. Two vehicles were parked behind the fence, a beater on blocks beside a black Mercedes. The front windows were covered by heavy curtains. Fenris noticed the movement of a curtain at one of the front windows, but otherwise there was no sign that the building is occupied.

Front Door

Marty and Alexander decided to go to the front door, while Fenris and Yuri would try to sneak around the back. Dahlia stayed back as a lookout to keep track of both teams.

Marty and Alexander knocked on the door and were greeted by a voice saying “None but the flock may enter. The Shepherd is gone.” Marty and Alexander overwhelmed the doorman with sheer force of personality (Alex) and ridiculousness (Marty). The doorman, a small elderly and confused looking man, ran off leaving the door unguarded, except for the small chain lock.

Marty and Alexander entered and found a dimly lit room filled with people sleeping on the floor, wrapped in blankets and coats. The room was packed with elderly flock members with their REPENT signs. The retreating doorman ran out the single door leading to the back of the building.

Back Door
Yuri took a stealth potion and managed to open the gate quietly and sneak around back undetected. Fenris was much less stealthy and was noticed by a large man sitting in the Mercedes. However, the man seemed unsurprised and went back to playing Bejeweled on his phone.

Yuri looked through the back door into a hallway lit by a flickering fluorescent light. (Three doors (to the front to the building, left and right). While he was watching a frightened looking man entered the hallway from the front and ducked into the left hand door. The back door was open and Yuri sneaked down the hall, Fenris followed in a much less sneaky fashion.

While in the hallway, a loud one-sided conversation could be hear coming from the left. A deep voiced man was demanding payment for a debt.

View
Session 1

Dahlia and Fenris have been searching for a way to protect Dahlia’s mother from the attentions of Dahlia’s father, a Frost Reaper of the Winter Court. Dahlia contacted Alexander, a local purveyor of arcane oddities and made an appointment to meet him at Neutral Grounds on Saturday to see if he would be able to help her with the problem.

On Saturday, at Neutral Grounds, Alexander had several meetings, one with Yuri to discuss a newly acquired book. Mysterious Marty the Mystic arrived, fresh from his appearance on Breakfast Television. Sadly, no one at Neutral Grounds had watched his appearance on television. However, they all watched as he stumbled through the door when he bungled his usually impressive cape twirling entrance.

Dahlia and Fenris approached Alexander and explained their problem. Alexander knew a guy who could help and introduced them to Yuri. Marty introduced himself, as usual. Yuri determined that he required an object with a specific connection to the Fae or its true name in order to create a protective amulet. Payment would be at a rate of $75 per hour, which was the standard weekend annoyed alchemist rate.

Dianne Bennett delivered a message from Niloe Derverdi to Dahlia. Niloe was worried about a member of her congregation and wanted to Dahlia to drop by Knox United.

Dahlia and Fenris went to Knox to meet with Niloe. June, a local homeless woman had become involved with a charismatic doomsday street preacher named Gabriel. Two weeks ago, she had attended the service at Knox United and had spoken of nothing else. She had not been back since then and Nilou was worried that she might fall for a scam or get wrapped up in something negative.

Dahlia and Fenris searched for June at one of the local shelters. Due to her outreach work, Dahlia was recognized by several people. However, no one had seen June in the last week or could give much information. Fenris relied on his natural scruffiness to blend in with the locals and ask for more details about Gabriel. He had managed to convert some unlikely people who hadn’t shown any interest in religion prior to meeting him. He was often found in Inglewood and it was said he offered ‘mana’ to his followers instead of soup.

Meanwhile at Yuri’s Books and Crystals…. Marty was browsing the books, while Yuri was working. A loud, amplified voice could be heard from down the street. Yuri went outside to investigate what the racket was. A street preacher had set up down the street. He was standing on a soapbox and haranguing a small crowd of elderly people holding signs. Yuri attempted to confront Gabriel and make him quiet down. Gabriel responded with loud rhetoric and ranting. Yuri attempted to hex the microphone, but only managed to generate a few moments of squealing feedback.

Yuri returned to his shop, frustrated with the encounter and told Marty about it. Marty decided that he needed to see this showman for himself and went to investigate. Gabriel recognizes Marty and calls him out a charlatan engaged in devilry. Marty grabbed the microphone and shoved Gabriel off the soapbox, taking the spot for himself. He started to try and win the crowd over, but eventually they turned on him as Gabriel made a break for it. Marty returned to the shop with both the microphone and a gash on his head from being hit by a little old lady with a sign.

Marty and Yuri closed the shop for the evening and went back to Neutral Grounds. Alexander was still there, having wrapped up his meetings for the day. They regale him with tales of their confrontations with Gabriel and finally convince Alexander to attempt psychometry on the stolen microphone. Alexander determines that the microphone is actually a focus item and gets a trace of hopelessness as well as a distinct “icky” reading off of it.

Dahlia and Fenris return with stories of a “madman in a cape attacking a man of god.” The group realizes they are all looking to have a longer talk with this Gabriel.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.